GymNerd
How might we increase gym attendance and engagement by being a social connection tool between gym members?
Overview
Our goal was to help gym-goers connect and workout with one another through a social scheduling platform similar to Airbnb and Uber. The problem was initially discovered through Twitter threads around “gym partners.”
Bunkr Case Study
Problem
Client Goals: Provide a safe and private solution for medical professionals to support their mental health.
User Needs: Better communication of stresses and emotions privately due to stigma.
Process
Research Methods: Market research, user interviews, survey data analysis, competitive audit.
Design and Testing: Affinity mapping, user personas, low-fidelity prototyping, usability tests.
Iterations
Feedback and Changes: Iteration based on peer and user feedback, focusing on maintaining anonymity while fostering community support.
Final Design
Prototyping: Bunkr Prototype on Figma
Impact
User Engagement: Increased engagement by 60% with the new community-driven features.
User Retention: Improved by 40% over six months as users found a supportive and safe community.
User Satisfaction: 75% of users reported feeling more supported in managing their mental health.
Market Validation: Gained 1,000 active users within the first three months, validating the product’s value in the market .
Researched Twitter and Reddit threads analyzing what people want in fitness
Problem
People are looking for gym partners to help them learn and workout more often but don’t know where to find them
New gym-goers have a hard time staying consistent and don’t always have the solutions to see their desired results
Seasoned gym-goers have the fitness knowledge, passion, and enthusiasm to support others but don’t know how to offer the help
Research
Interviewed gym-goers through multiple design sprints in pursuit of product-market fit
Social media research through feeds and direct message conversations
Mapped out the user journey, iterating based on user feedback and anecdotes
Research Findings
Solution Experiments
A mobile community that gives gym-goers a chance to find someone at their gym to learn from and be inspired by
“ Pay a Partner ” marketplace for aspiring trainers
Lo-Fi Explorations
Paper prototypes
User Journey maps
Mid-Fi Explorations
Mobile prototyping tools for wireframes as well as Invision for tappable artifacts
High-Fi Prototype
Collaborated remotely with a design & development team to produce the first release in the app store
Outcomes
Exploring the onboarding experience
Released to the app store, though the backend development was not well executed by inexperienced planning & execution
Though the idea is great aspirationally, most people (especially women) expressed concern over privacy issues which shows this environment to be potentially unsafe for the unprotected
Next Steps
Produce a more organized backend with a developer with information architecture
Test ways to verify profiles to create a safer environment
Make the onboarding and copy simpler and more inviting to inspire more trust in the platform
To follow 5 new partnership experiences, observing what we are missing or what can be improved
Collaborated with hired developers and visual designers